With drive-2 empty, put a Visual Studio conditional BP in Disk2InterfaceCard::Enable() after m_currDrive has been set. but there appears to be a bug? (in the game) where if you didn't boot with a disk in the 2nd drive, then it never enables it (via $C0EB). Killing Christine for firing single-shot at death machines, but then going full-auto, wasting ammo, on rats.Before you can play, you need to make copies of the 6 (or 9 for Wiz-V!) scenario disks.Īfter booting, at the menu, select ( M)ake, then 2) Disk Drives.Leaving Danny Citrine or Christine in Base Cochise just to see the cool picture.Wishing I could drive the Regan M3 Tank.Staging a casino massacre in Las Vegas.Using a howitzer in one of the towns (Needles) and blowing up a hot dog stand.Throwing myself into the river just to raise the swim skill of all my guys, even though it pretty much knocked everyone unconscious.I still remember doing lots of dumb random crap, like. True, It's no Skyrim, but I feel that it's every bit as fun, though, this is probably because I'm still seeing the game with eyes "from the time". It's a good or bad thing depending on where your preferences lie. Just like every RPG back then, it left a lot to the imagination. Even better, using a cool program called ADTPro and an actual Apple //e that I acquired off Craigslist, I am able to play with the same characters I created 25 years ago. It's actually one of the only RPGs I can play, finish, and then play again. Despite this, even today, I can still bust this game out and play it from start to finish on AppleWin. Back then, most apple users were losing their eyesight quickly staring at green monochrome screens. Secret bases, a compound of religious cultists, a mad individual playing with genetics, it all comes together in a crazy final sequence that, at the time, was seriously awesome.Īs I said, I had played the game on an Apple //c. Crazy robots are showing up, and nobody seems to know what the deal is.Ī small sample of the many individuals eager to "air you out".Īfter Las Vegas, the game gets crazier. It's there that you start to find out that something much, much bigger is happening out in the desert. You progress through small towns and villages, eventually landing in what's left of Las Vegas. Your mission is the old "go see whats happening because something's up" routine. Set in the southwestern US, the plot of the game starts out simple - you're the "Desert Rangers", a group that's pretty much what's left of the military/police of the "old days". I honestly can't tell you how many times I've replayed this. It also had a nifty utility that allowed you to restart your game using the same characters, resetting everything but your stats. It also had several bogus paragraph entries to throw off any player who decided to read ahead in hopes of spoilers. It also used an unusual type of copy protection in the form of "paragraphs"- a booklet that came with the game that you were instructed to read at certain points containing important descriptions and needed passwords. It was the first CRPG that allowed you to split up your party in order to get tasks done. The game featured a lot of things that were either totally new or rare in use at the time. It actually still gets praise from modern gaming sources even today.įrom left to right, Apple 2, C64, and PC versions. The game came out to shining praise from magazines such as Dragon, and Computer Gaming World, where it received game of the year. Andre, and Michael Stackpole of Interplay, and published by Electronic Arts. It was designed by Brian Fargo, Alan Pavlish, Ken St. Wasteland came out in 1988 for the Apple 2 series, Commodore 64/128, and the PC. My original box, booklets, disks, characters, and cluebook. (It also helped to pique the interest of any 14 year male that the game came with a "PG-13" sticker on the box.) The gameplay took the best elements of other games, with the top-down movement view of Ultima, and the simplistic combat setup of games like Wizardry. It had guns, grenades, rocket launchers, and if you died, you stayed that way. It was set in the post-apocalyptic future, something that was mostly new at the time. I was sick of the dungeons, of the dragons. I was always some guy with a sword, some guy who cast spells, etc. I had always been a fan of RPGs, but there was an issue I always had with them. I had received Wasteland for my 14th birthday, and it instantly turned out to be one of my all time favorites, even today. There was Ultima V from Origin, Pool of Radiance from SSI, Battletech from Infocom, Bards Tale III from Interplay, and, of course Wasteland, also from Interplay. Back then, I had an Apple //c, and while the following years may have seen a serious decline as the games industry backed off of 8-bit machines, 1988 was a good high-water mark. 1988 was a pretty good year for computer games.
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